data.doctree #
fn new #
fn new(args_ TreeArgsGet) !&Tree
new creates a new tree and stores it in global map
fn tree_get #
fn tree_get(name string) !&Tree
tree_get gets tree from global map
fn tree_set #
fn tree_set(tree Tree)
tree_set stores tree in global map
enum TreeState #
enum TreeState {
init
ok
error
}
struct CollectionNewArgs #
struct CollectionNewArgs {
mut:
name string @[required]
path string @[required]
heal bool = true // healing means we fix images, if selected will automatically load, remove stale links
load bool = true
fail_on_error bool
}
struct CollectionNotFound #
struct CollectionNotFound {
Error
pub:
pointer pointer.Pointer
msg string
}
fn (CollectionNotFound) msg #
fn (err CollectionNotFound) msg() string
struct GraphResponse #
struct GraphResponse {
pub:
graph map[string]map[string]bool
errors []CollectionError
}
struct MacroGetArgs #
struct MacroGetArgs {
pub mut:
actor string
name string
}
struct NoOrTooManyObjFound #
struct NoOrTooManyObjFound {
Error
pub:
tree &Tree
pointer pointer.Pointer
nr int
}
the next is our custom error for objects not found
fn (NoOrTooManyObjFound) msg #
fn (err NoOrTooManyObjFound) msg() string
struct ObjNotFound #
struct ObjNotFound {
Error
pub:
name string
collection string
info string
}
fn (ObjNotFound) msg #
fn (err ObjNotFound) msg() string
struct Tree #
struct Tree {
pub:
name string
fail_on_error bool
pub mut:
collections map[string]&collection.Collection
defs map[string]&data.Page
state TreeState
// context context.Context
cid string = '000'
replacer ?regext.ReplaceInstructions
}
fn (Tree) add_collection #
fn (mut tree Tree) add_collection(args_ CollectionNewArgs) !
get a new collection
fn (Tree) export #
fn (mut tree Tree) export(args TreeExportArgs) !
export all collections to chosen directory . all names will be in name_fixed mode . all images in img/
fn (Tree) file_exists #
fn (tree Tree) file_exists(pointerstr string) bool
fn (Tree) get_collection #
fn (tree Tree) get_collection(name string) !&collection.Collection
fn (Tree) get_collection_with_pointer #
fn (tree Tree) get_collection_with_pointer(p pointer.Pointer) !&collection.Collection
fn (Tree) get_file #
fn (tree Tree) get_file(pointerstr string) !&data.File
get the file from pointer string: $tree:$collection:$name or $collection:$name or $name
fn (Tree) get_image #
fn (tree Tree) get_image(pointerstr string) !&data.File
get the page from pointer string: $tree:$collection:$name or $collection:$name or $name
fn (Tree) image_exists #
fn (tree Tree) image_exists(pointerstr string) bool
fn (Tree) key #
fn (tree Tree) key() string
the unique key to remember a tree . is unique per circle (based on cid)
fn (Tree) page_exists #
fn (tree Tree) page_exists(pointerstr string) bool
fn (Tree) page_get #
fn (tree Tree) page_get(pointerstr string) !&data.Page
get the page from pointer string: $tree:$collection:$name or $collection:$name or $name
fn (Tree) process_actions_and_macros #
fn (mut tree Tree) process_actions_and_macros() !
adds all action elements to a playbook, calls playmacros.play on the playbook, which processes the macros, then reprocesses every page with the actions' new content
fn (Tree) process_defs #
fn (mut tree Tree) process_defs() !
process definitions (!!wiki.def actions, elements.Def elements) this must be done before processing includes.
fn (Tree) process_includes #
fn (mut tree Tree) process_includes() !
fn (Tree) scan #
fn (mut tree Tree) scan(args_ TreeScannerArgs) !
walk over directory find dirs with .book or .collection inside and add to the tree . a path will not be added unless .collection is in the path of a collection dir or .book in a book
path string
heal bool // healing means we fix images, if selected will automatically load, remove stale links
git_url string
git_reset bool
git_root string
git_pull bool
```
fn (Tree) scan_concurrent #
fn (mut tree Tree) scan_concurrent(args_ TreeScannerArgs) !
struct TreeArgsGet #
struct TreeArgsGet {
pub mut:
name string = 'default'
fail_on_error bool
}
struct TreeExportArgs #
struct TreeExportArgs {
pub mut:
destination string @[required]
reset bool = true
keep_structure bool // wether the structure of the src collection will be preserved or not
exclude_errors bool // wether error reporting should be exported as well
toreplace string
concurrent bool = true
}
struct TreeScannerArgs #
struct TreeScannerArgs {
pub mut:
path string
heal bool = true // healing means we fix images
git_url string
git_reset bool
git_root string
git_pull bool
load bool = true // means we scan automatically the added collection
}