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installers.lang.golang #

golang

To get started



import freeflowuniverse.herolib.installers.lang.golang

mut installer:= golang.get()!

//will automatically do a destroy if the version changes, to make sure there are no left overs
installer.install()!

Constants #

const version = '1.23.6'

fn get #

fn get(args_ ArgsGet) !&GolangInstaller

fn heroscript_dumps #

fn heroscript_dumps(obj GolangInstaller) !string

///////////NORMALLY NO NEED TO TOUCH

fn heroscript_loads #

fn heroscript_loads(heroscript string) !GolangInstaller

fn play #

fn play(args_ PlayArgs) !

fn switch #

fn switch(name string)

switch instance to be used for golang

struct ArgsGet #

@[params]
struct ArgsGet {
pub mut:
	name string
}

///////FACTORY

struct DefaultConfigArgs #

@[params]
struct DefaultConfigArgs {
	instance string = 'default'
}

helpers

struct GolangInstaller #

@[heap]
struct GolangInstaller {
pub mut:
	name string = 'default'
}

THIS THE THE SOURCE OF THE INFORMATION OF THIS FILE, HERE WE HAVE THE CONFIG OBJECT CONFIGURED AND MODELLED

fn (GolangInstaller) build #

fn (mut self GolangInstaller) build() !

fn (GolangInstaller) destroy #

fn (mut self GolangInstaller) destroy() !

fn (GolangInstaller) install #

fn (mut self GolangInstaller) install(args InstallArgs) !

struct InstallArgs #

@[params]
struct InstallArgs {
pub mut:
	reset bool
}

struct PlayArgs #

@[params]
struct PlayArgs {
pub mut:
	heroscript string // if filled in then plbook will be made out of it
	plbook     ?playbook.PlayBook
	reset      bool
}